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 Amature Drift Series Rulebook

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Smooth
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Smooth


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Join date : 2011-01-30
Age : 31
Location : Chicago

Amature Drift Series Rulebook Empty
PostSubject: Amature Drift Series Rulebook   Amature Drift Series Rulebook I_icon_minitimeSun Nov 06, 2011 11:25 pm

Simulation damage will be turned on, simulation steering is optional.

Car build rules:
A Class only anything above A class is "illegal".
NO race or drag slicks.
Race roll cage

Tunning rules:
NO positive camber on the front tires

Judging:
NO spectate judges, all judges must be static on each corner of the secton that is being battled.
GAP = 1 POINT
CLIPPING POINT = 1 POINT
ANGLE = 1 POINT
TOTAL = (3/3)
AND ONCE AGAIN... GAP IS JUDGED!!! NO NEED FOR FMDL + GAP... BECAUSE ITS IN THE RULES.

However....... Gap can be taken away if the follow car is "lagging". If the lead car is too slow.. its your own fault, you bring your own weapons to the drift battle.

Spinouts/stall:

The Spin out stall rule only complies for turns under 50% of the run. if 2/3 corners can be judged, the spin/stall goes against the drifter for the final turn. However if its under 50% or the run, you only get 2 chances.
A maximum of 2 redos per person per round. After that, the person who didn't spin out can take the run.

The 50 Roll:
Obvious one. Drifters must drive between 47-50mph during the 50 roll zone for each track. anything above and bellow is fail. A maximum of 53 mph is allowed during a 50 roll, but must be returned to 50 MPH ASAP. (for those who have an itchy RT finger) Accidents do happen...

No overtaking during the 50 Roll!

Contact:
If the follow car contacts the lead car, and causes the lead car to stop drifting, or pushes the lead car too far away from their line, the RUN goes to the lead car. If the follow car contacts the lead car, and the lead car can continue drifting, the result is a loss of that CORNER.

Of course, if the lead car feels that its nessesary redo that run, then that option is available.

No Overtake Zones:
This really isnt nessesary but ive seen so much fail in my life as a judge that this has to be added. after a 50 roll, you cannot overtake a drifter untill they have reached the start of the first turn! Otherwise might aswell have a judge during the 50 roll. I've witnessed this happening loads of times. Especially to those noob drifters looking for the cheap win. So the NO OVERTAKE ZONE is between the 50 roll and the first corner of that section.

Clipping Point:
Clipping point is going to remain as white line, if there isnt a white line present, the the clipping point will become the edge of the rumble strip.

Tire Drop/Dirt Drop:
Two or more tires in the dirt is considered a dirt drop, therefore the call for "clipping point" in the battle must not be given to that drifter. You can still judge it on Speed and angle, so i stress that judges dont deprive a drifter of the whole turn due to a dirt drop. ONly one tire in the dirt is allowed and you can only call inside clipping point from teh second clossest tire to the white line. (Pressuming its a front tire that dirt dropped)

So basically if a fornt tire dirt drops, that tire is off the track, the next closest tire to the clipping point must be used from then on during that turn.

Additional rules for tournament use only:

Tournament Battle lobby cappacity: (Tournament Rules only)
Each room must have
. 1 FMDL track staff member
. A Minimum of 3 judges
. 1 person from each team only.

Complaints and battle issues
Rule 1. NO POSTING YOUR PROBLEMS ON THE FORUMS! (As stated by DMTR Wolf, and DIS schmitty in the past)
Rule 2. If you have an issue, please tell the track staff member. The track staff member should then ressolve the issue inside that battle lobby. Once you leave that battle lobby, your opinion will not count.

Track staff members must try and ressolve the issues at hand. You must be polite, try not to argue back and keep your cool. most problems that occur are tire drop related, and contact related. You must ensure the drifters that they understand the rules that they are drifting to, and should they feel that they are right, though the rules clearly state they are wrong, ignore them.

Thats the rules for now. If I can think of any more, ill add them in.

DISCLAIMER: These rules are slightly modified from the FMDL rules.
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